Nest
Every wall is a doorway; every apartment is a trap waiting to be sprung.
Nest is a tactical map in Rainbow Six Siege that places operators inside a multi-floor residential apartment building serving as a stronghold for the criminal organization known as the Nest. The map's design revolves around tightly interwoven living spaces, narrow corridors, and shared walls, forcing defenders to hold interconnected rooms while attackers must breach through multiple layers of cover to reach the objective sites.
As a map, Nest rewards players who understand the building's verticality and the web of destructible walls that connect otherwise separate apartments. It is one of the more claustrophobic and close-quarters arenas in the Siege roster, where a single misfired flashbang or a poorly timed entry can cascade through an entire floor.
- Map type
- Residential apartment building
- Floors
- 3 (ground, mid, upper) plus rooftop
- Objective sites
- 2
- Key structural feature
- Destructible shared walls between adjacent apartments
- Vertical routes
- Central stairwell and exterior access to rooftop
- Primary threat
- Criminal organization 'the Nest'
Lore & Background
The Nest is a shadowy criminal syndicate that has carved out a network of safe houses, smuggling routes, and black-market operations across the regions where Rainbow Six operates. Their preferred method of concealment is to embed themselves in civilian infrastructure, making their presence nearly invisible to outside observers. The apartment complex that serves as the Nest map is one such embedded stronghold: on the surface, a unremarkable residential block, but beneath the plaster and behind the shared party walls, it is a fully operational command and logistics hub.
Rainbow Six intelligence flagged the building after a series of intercepted communications pointed to a coordinated arms transfer being staged from within the structure. The Nest had converted the upper apartments into a staging area while the ground floor served as a reception point for couriers. The building's layout—multiple units sharing load-bearing and non-structural walls—made it an ideal den of concealment, as sound and movement between apartments could be masked by the thin partitions.
Operators tasked with clearing the site face a uniquely layered problem: every room they breach is adjacent to another occupied space, and the destructible walls that connect them mean a single breach can open a line of sight into a corridor, a stairwell, or an entirely different apartment. The Nest's defenders exploit this geometry to create crossfire angles and to reposition between rooms faster than an attacker can track them.
In Their Own Story
The rain had been falling for three hours when the first operator's boots hit the wet concrete of the ground-floor lobby. Inside, the air smelled of old paint and someone's cold coffee. Through the thin wall to her left, she could hear the faint rustle of a curtain shifting—someone on the other side was watching. She pressed her palm flat against the plaster. Cold. Damp. The wall was no more than a finger's width of drywall over lath. One clean shot from a breaching round and the world on the other side would be hers to see.
She did not fire. Not yet. Above, on the second floor, a floorboard creaked under a slow, deliberate weight. The Nest had people in at least three apartments. Maybe four. The building breathed around her, a lattice of shared walls and hidden sightlines, and every room was a question mark. She exhaled, checked her magazine, and moved toward the stairwell. The Nest had built their fortress out of other people's homes. She was about to remind them what that meant.
Reader's Guide
Nest is a residential apartment building set in a civilian urban environment, structured across three interior floors with an accessible rooftop. The layout is a dense grid of interconnected apartments linked by short corridors, a central stairwell, and shared party walls, with two objective sites positioned on different levels to force operators to commit vertically.
Tactically, the map's defining features are:
- Destructible shared walls: Nearly every apartment boundary is breachable, meaning a single entry can open sightlines into adjacent units, corridors, or the stairwell. This makes pre-placement of gadgets and careful breaching timing essential. - Central stairwell: The primary vertical artery connects all three floors and the rooftop. Controlling this chokepoint allows a defender to funnel attackers or an attacker to rotate between sites rapidly. - Rooftop access: An exterior route (ladder or external structure) grants a high-ground vantage over the upper floor and both sites, creating a sniper or overwatch angle that is hard to contest once established. - Multi-angle apartment geometry: Because apartments share walls on two or more sides, a defender in one room can be cross-firing from a neighbor's window or doorway, creating layered kill zones that punish reckless entries.
Note: Because sightlines are short and walls are thin, utility (smokes, flashbangs, drones) matters more here than on open maps. Players who commit to a single-angle breach without clearing the adjacent apartment first will frequently be caught in a crossfire they cannot see coming. Patience and information gathering are the map's true currency.
Did You Know?
- The map's interconnected apartment layout means that breaching one wall can simultaneously open a line of sight into two or three different spaces, creating chain-reaction exposure that is unique among Siege maps.
- The Nest, as a criminal organization in Siege lore, is one of several syndicate groups that Rainbow Six has targeted across the game's narrative arcs, and this map represents a physical location tied to that faction.
- The thin shared walls between apartments make the map especially vulnerable to gadgets like the Breach Charge and the Shock Charge, as a single well-placed device can compromise multiple rooms at once.
- The rooftop provides one of the few truly open sightlines on the map, making it a high-value but high-risk position that can be contested from the upper floor's windows.
More in Maps & Environments
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