Rainbow Six Siege Codexery

House in the Woods

A secluded suburban home where shadows hide the deadliest threats.

House in the Woods

This location corresponds to the map officially designated as 'House,' introduced during the inaugural year of the Rainbow Six Siege program. While fans often describe its setting due to the surrounding trees visible through windows, it represents a secluded residential property in North America. It serves as a foundational training ground for operators learning close-quarters engagement within civilian infrastructure.

Official Designation
House
Release Operation
Shadow Legacy
Environment Type
Residential / Suburban Isolation
Region
North America
Destructibility Level
High (Drywall & Wood)
Map Orientation
Vertical Focus

Lore & Background

The architecture reflects standard North American suburban construction, prioritizing privacy over security. However, in the context of the Siege, every room becomes a tactical choke point. The surrounding woodland provides cover for approach teams but also limits visibility for defenders monitoring the perimeter. This map underscores the delicate balance between protecting civilians and neutralizing threats without destroying the very environment they inhabit.

In Their Own Story

The rain drummed against the roof tiles as Echo crouched on the porch, his digital mask flickering with thermal data. Inside, the silence was heavy, broken only by the hum of a refrigerator in the kitchen. He signaled to his team; two operators moved toward the garage while he prepared a breaching charge for the living room wall. The house stood alone against the dark woods, a beacon of normalcy that had become a battlefield.

Reader's Guide

The layout consists of a ground floor featuring a garage, living room, and kitchen, alongside an upper level containing bedrooms and bathrooms. Access is primarily through the front porch or garage entrance. Tactical play revolves around verticality; attackers often breach floors from the attic or use wall breaching charges to create sightlines between rooms. Destructible drywall partitions allow for rapid repositioning, while reinforced concrete sections force specific entry points like the garage door. The narrative reason for its inclusion lies in simulating civilian rescue scenarios within a suburban context. Operators must navigate tight corridors and manage noise discipline to avoid alerting defenders positioned behind cover. This environment tests close-quarters combat proficiency, demanding precise coordination between breaching charges and grenades. Defenders utilize cameras on the exterior perimeter to monitor approach vectors through the surrounding woodland. The map's design emphasizes information warfare, where controlling the stairs grants dominance over the upper floor.

Did You Know?

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