Clubhouse
Luxury has no armor, and the pool doesn't care who's standing in it.
Clubhouse is a tactical map in Rainbow Six Siege that places operators inside a private country club, a gilded world of marble floors, crystal chandeliers, and manicured grounds that stands in sharp contrast to the gritty, close-quarters combat the game is known for. The environment is designed around a central pool area flanked by a dining room, a bar, and a series of offices spread across two main levels, with an outdoor terrace connecting the upper and lower wings.
As a map, Clubhouse rewards players who understand its layered sightlines and the way its destructible walls can radically reshape the flow of a round. The private-club aesthetic gives it a distinctive identity among the roster of Siege maps, evoking a sense of intrusion into a space that was never meant to see combat.
- Setting
- Private country club
- Location
- United States
- Floors
- 2 main levels plus outdoor terrace
- Key areas
- Pool, Dining Room, Bar, Offices
- Map type
- Standard 5v5 (Attacker vs. Defender)
- Destructible elements
- Multiple soft walls, glass panels, and a pool-side partition
Lore & Background
The Clubhouse location is a private members' club of the kind that exists in the upper echelons of American society: a place where deals are whispered over scotch, where the walls are lined with old oak, and where the only thing more guarded than the vault is the reputation of the people who walk through its doors. In the broader Rainbow Six Siege narrative, such locations represent the kind of high-value, low-visibility targets that make them attractive to the kinds of threats the Rainbow teams are called in to neutralize.
The map's design leans into the tension between opulence and vulnerability. A country club is, by nature, a fortress of social status—thick doors, private corridors, a sense of exclusivity. But in the hands of a skilled operator, those same walls become cover, sightlines become kill zones, and the pool becomes a hazard that turns a clean push into a chaotic scramble. The contrast between the map's setting and the violence that unfolds within it is part of what makes it memorable to the player community.
Clubhouse also benefits from the way Siege's destructibility system interacts with a pre-existing architectural layout. The club was built for privacy and flow, not for tactical defense, which means that once a few key walls are opened, the carefully compartmentalized rooms bleed into one another and the map's geometry shifts in ways that neither team can fully predict.
In Their Own Story
The chandelier in the dining room was Murano glass, hand-blown in 1962, and it had hung undisturbed for thirty-one years. Tonight, a 5.56 round punched through the east wall and shattered the third panel of the south window, and a fine spray of crystal dust settled over the table settings like expensive snow.
Mira crouched behind the bar, her fingers still warm from the magazine she'd swapped three seconds ago. The pool was to her left—she could hear the faint drip of water from the overflow channel, a metronome counting out the seconds until the next contact. Somewhere on the upper level, a defender was moving. She could tell by the creak of the hardwood, a sound that no amount of tactical training could fully mute.
She pressed her ear to the cool plaster of the wall. Nothing. Then the soft thud of a crate being set down, and the whisper of a tape-measure being unspooled. They were marking the room. They were preparing to hold.
Mira exhaled, checked her remaining rounds, and smiled the small, private smile of someone who had already decided what the next wall would look like when it was gone.
Reader's Guide
Clubhouse is set in a private country club in the United States. The map spans two main interior levels connected by a central staircase, with a ground-floor pool area, dining room, and bar, and an upper level of offices and a lounge, plus an outdoor terrace that links the two wings.
The pool area is the map's heart: a wide, open space with limited hard cover that forces operators to use the surrounding low walls and the pool's edge for positioning. The bar and dining room form a tight cluster of rooms with multiple destructible soft walls, making them a hotspot for early-round breaches. The upper-level offices offer a vertical vantage over the pool and dining areas, creating long sightlines that reward a well-placed defender. The outdoor terrace provides a flanking route that bypasses the main staircase entirely, and its glass panels are fully destructible, opening a new line of fire into the bar.
Tactically, the map punishes linear pushes. The best operators here are those who can reposition quickly—smoke throwers to mask the pool, breachers to open secondary angles in the dining room, and defenders who can hold the upper offices while rotating through the terrace. The key to winning on Clubhouse is controlling the vertical axis and denying the terrace flank before the round tips.
Did You Know?
- The pool on Clubhouse is not just decorative; its water surface and overflow channels create unique audio cues that experienced players use to track nearby movement.
- Clubhouse's private-club setting is one of the few maps in Siege that leans into a civilian luxury aesthetic rather than a military, urban, or industrial environment.
- The map's destructible glass panels on the outdoor terrace can open a completely new sightline into the bar that does not exist at the start of a round, fundamentally changing the geometry mid-match.
- The dining room and bar share a compact cluster of interconnected soft walls, meaning a single well-placed breach can expose multiple angles at once—a high-risk, high-reward opening that defines many early-round engageme
More in Maps & Environments
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