Rainbow Six Siege Codexery

Chalet

Snow-dusted walls, layered floors, and a lodge where every window is a threat.

Chalet

Chalet is a tactical Defuse map in Rainbow Six Siege set in a luxury mountain lodge high in the Swiss Alps. The map contrasts the franchise's typical urban and industrial settings with a cozy, snow-dusted alpine retreat, yet its tight interiors and layered verticality make it one of the most vertically complex arenas in the roster.

Players split into Attacker and Defender squads of five, tasked with planting or defusing a bomb across two sites. The chalet's multiple floors, open living spaces, and surrounding outdoor terrace create a web of sightlines and flanking routes that reward spatial awareness and disciplined rotation.

Map type
Defuse (2 bomb sites)
Setting
Swiss Alps
Environment
Mixed indoor / outdoor
Floors
Multi-story (ground, upper, and lower levels)
Destructible elements
Standard Siege destructible walls and hatches
Game mode
5v5 tactical shooter

Lore & Background

The chalet on this map belongs to the private retreat of a wealthy European family, perched on a mountainside where pine forests give way to open alpine meadows. In the broader Rainbow Six Siege narrative, such locations periodically become flashpoints when operatives of Interpol's Rainbow division are tasked with neutralizing threats that have infiltrated or taken hostage in private compounds. The chalet's remote setting means no immediate reinforcements, forcing the five operators on each side to rely entirely on their loadouts, comms, and each other.

The building itself is a study in contrasts: thick timber beams and stone walls give way to floor-to-ceiling glass panels that frame the surrounding peaks. Inside, the ground floor opens into a generous living and dining area with a kitchen, while the upper floor houses private bedrooms and a study. A lower level provides additional cover and alternate routes. Outside, a stone terrace and a small garden courtyard extend the playable space beyond the building's footprint, and the alpine wind carries sound in ways that can betray a player's position.

For the Rainbow operators who've run this site, the chalet is remembered less for its luxury and more for the way its layered geometry punishes sloppy rotations. A single misjudged push up the main staircase can mean facing defenders on two floors simultaneously, and the outdoor terrace offers a flanking path that rewards patience over aggression.

In Their Own Story

The first snow of the season had just started when the extraction team went dark. Captain Reyes pressed her earpiece tighter and watched the chalet through her scope—warm light spilling from the upper-floor windows, the terrace lamps flickering in the crosswind. Somewhere in that building, a bomb was ticking.

"Two floors above, one below, and the terrace is open," she murmured. Beside her, the breacher checked his charge one last time. The alpine air bit through their tactical gear, cold and thin. Below them, the pines swayed and the wind howled through the valley like a living thing.

"We go quiet," Reyes said. "And we go up."

They moved through the garden, boots silent on the frost-slicked stone, and the chalet's glass walls caught the moonlight like a second sky. Inside, the smell of old wood and candle wax hung in the air. The clock on the mantel ticked. The bomb was on the upper floor. And the defenders knew exactly where the stairwell was.

Reader's Guide

Chalet is set in a luxury mountain lodge in the Swiss Alps. The layout spans multiple floors: a ground level with a large open living/dining area and kitchen, an upper floor with bedrooms and a study, and a lower level accessible via interior staircases. An outdoor terrace and garden courtyard extend the playable area beyond the building's walls, creating a true indoor-outdoor hybrid.

Key tactical features to note:

• Verticality: The multi-floor structure means defenders can stack positions across two or three levels, while attackers must commit to a vertical push. Stairwells become chokepoints that reward breaching charges and flashbangs.

• Sightlines through the open ground floor: The large living and dining area creates long, unobstructed sightlines. A defender with a camera or drone in the upper-floor study can see deep into the ground-floor open space, making unannounced pushes extremely risky.

• Destructible walls and hatches: Standard Siege destructibles appear throughout the chalet, including interior partition walls and the lower-level access hatches. These create alternate routes that bypass the main stairwell and allow flanking through what should be solid walls.

• Outdoor terrace and garden: The terrace provides a flanking path that bypasses the main entry entirely. Attacker teams can route through the garden to reach the upper floor via an exterior route, catching defenders who are focused on the interior stairwell.

Tactically, Chalet rewards teams that control vertical information. A single drone or camera on the upper floor can deny an entire attack push. Conversely, attackers who breach a lower-level hatch and pop up through the floor can catch defenders completely off-guard. The outdoor area is a double-edged sword: it offers a flanking route but also exposes players to open-air engagement with no cover. Patience, utility, and disciplined rotation matter more here than on most maps.

Did You Know?

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