Rainbow Six Siege Codexery

Gadgets & Abilities

36 entries in the Rainbow Six Siege compendium.

Smoke GrenadesCast a shadow of uncertainty to blind enemies and secure your tactical advantage.Heartbeat SensorHear the rhythm of fear before the shot is fired.Deployable ShieldA portable wall that turns any position into a stronghold.Impact GrenadeA six-day siege ended by a 17-minute SAS raid that brought the unit into the public eye.TITANA name that does not appear in the confirmed arsenal of Rainbow Six Siege.S.O.E.D.French steel, French fire, one unit that never leaves the breach.KEEJAKOne pulse, one wall, one team suddenly blind to what's on the other side.M.O.D.O.S.Three seconds to place, one bullet to destroy, and exactly enough cover to win the next exTripwireA single strand of wire that whispers before the storm breaks.T.E.L.E.S.A.The wall stops hiding the moment you ask it to talk.MANTISSee what they built, before you break it down.FreezecamOne quiet click, and every enemy drone in the room goes blind.Barbed WireOne taut line of steel that turns a quiet hallway into a killing floor.Pain InducerOne bullet in the zone, and the pain doesn't stop until they do.Breaching ChargeOne charge, one crack, and the wall is yours.Adrenal ShotOne throw, one pulse, and the squad stands back up.FragmentsA silent ear on the wall that hears every bullet before the breach lands.C4One placement, one detonation, and the wall is no longer a wall.Breaching RoundsOne pull of the trigger, and the wall is no longer a wall.ScannerThree seconds of total awareness, and every hidden wall is laid bare.SVChSilence the enemy's electronic eyes before they see you coming.TurretPoint it, plant it, and let the metal do the talking.FlashbangTwo seconds of white noise that turns a locked room into an open invitation.EMP GrenadeOne pulse, and every screen goes black.JammerOne small box, and every gadget in the room goes silent.GrappleOne pull, one shift—Finka refuses to stay where the enemy wants her.Smoke ScreenWhen the smoke clears, the only thing left is the memory of what they almost saw.Smoke GrenadeTurn a corridor into a wall of nothing, and let them feel their way in the dark.Cryo RoundsOne shot, one second of absolute stillness—then the ice cracks and the fight resumes.EMPOne pulse, and every eye in the room goes dark.ShieldSteel between you and the storm—hold the line until it breaks.HammerNo charge, no drone, no jammer—just steel, swing, and a hole where the wall used to be.RPK-16One hundred rounds of 7.62, and the room goes quiet.ArmorThe plate between you and the bullet decides who walks out of that room.StabilityA name that does not match any confirmed gadget in the Rainbow Six Siege arsenal.RegenerationClose the wound, reset the clock, and keep moving before the next round lands.
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